Silent Hill I 3D Printed and Painted Pyramid Head! |
- I 3D Printed and Painted Pyramid Head!
- “Don’t you think blondes have more fun?” (Credit to a friend for image/custom design)
- My step brother's mistake changed my life.
- How capable is Silent Hill of killing it's 'tourists'?
- Can I have a Silent Hill 1 plot summary ?
- I almost forgot how disturbing this enemy was to look at in SH4. The belch noises though...
- The Building (Animation)
- I am loving SH2! (First experience - kind of)
- Why dies Maria yell at James in the hospital?
- Silent Hill 2 Patient Wing
- Is silent hill revaluation worth a watch ?
- Need advice from this sub. Consistent real life dreams about Silent Hill 4.
- So I’m playing SH3 on the HD collection because I don’t have a ps2
- Does the SH2 restoration project now support self-shadowing on outdoor areas?
- Question About Japanese PSN For SH 4 The Room?
- Silent Hill Protagonists.
- a true classic
- Silent Hill Homecoming, controller layout.
- My potentially controversial take on what Silent Hill games should really be about
- Enabling the Xbox One remote for SH2EE
- Vanilla Silent Hill Homecoming vs. My patch [unreleased version]
I 3D Printed and Painted Pyramid Head! Posted: 03 May 2020 04:36 PM PDT
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“Don’t you think blondes have more fun?” (Credit to a friend for image/custom design) Posted: 03 May 2020 12:44 PM PDT
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My step brother's mistake changed my life. Posted: 03 May 2020 06:39 AM PDT About 20 years ago my step brother bought a copy of Silent Hill 2 and the strategy guide because he confused it with an action FPS with a similar name (which I've forgotten). He returned the game but had misplaced the guide. A couple years later I stumbled across the guide and read it. I was surprised by how few spoilers were given and intrigued by the story. Another couple years later the video store I worked at our their copy of SH2 for Xbox up for sale so I bought it. I played through it with my then girlfriend, now wife, and we were both blown away. This was the first experience with Silent Hill and led to us buying and playing the first 4 games. We still have our copies of the games and the original strategy guide for 2. [link] [comments] | ||
How capable is Silent Hill of killing it's 'tourists'? Posted: 03 May 2020 03:43 PM PDT I thought about it after James seems to brute force pretty much everything with firepower and the one thing he can't kill (Pyramid Head) just kinda leaves even though it/he had no real reason to. If the town forces you to confront your misdeeds then are the monsters really threatening? There are dead bodies everywhere, but James was able to kill the first one with a wood plank, making me think that the monsters are pushovers. What happens if James got killed by that first monster? He would've never met Laura, or Maria, despite the fact that those two seem to be in the town only for his 'benefit'. Does the town only give those the chance to face their trauma if they have sufficient means to physically progress? Angela 'presumably' kills herself, and James kills Eddie. The only person who is killed by a monster is Maria, but even she comes back briefly and it was done to essentially toy with James. [link] [comments] | ||
Can I have a Silent Hill 1 plot summary ? Posted: 03 May 2020 06:24 PM PDT I finished the first Silent Hill game 6 or 7 years ago, I don't remember the story that much, can I get a plot summary because I am playing Silent Hill 3 now which I never finished yet, I am up to the part when you get a key with tongs in the mall, I love it and I want to fully understand the story, I heard you have to know the story of 1 to understand 3. Please tell me what I need to know and as much as you can. [link] [comments] | ||
I almost forgot how disturbing this enemy was to look at in SH4. The belch noises though... Posted: 03 May 2020 12:36 PM PDT
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Posted: 03 May 2020 10:13 AM PDT
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I am loving SH2! (First experience - kind of) Posted: 03 May 2020 07:10 AM PDT I played Silent Hill 2 many years ago when I was much younger. It was a little too hard & scary for me at the time. I struggled to work out what to do as I was so young. I started the game again yesterday, I have just used the fire escape key where there 'is no fire escape' and have clambered into the neighbouring building... this is all brand new territory for me from here on out! What an incredible game. The presentation still holds up in my opinion. I'm hooked! [link] [comments] | ||
Why dies Maria yell at James in the hospital? Posted: 03 May 2020 12:33 PM PDT I know this seems like a stupid question, but why does Maria scold James for not helping her? Helping her where? She was gone! She says she was terrified, but of what? We never see what happens to her to make her so scared. Maria's Angry at James (Just realized I misspelled the title! 😅 I'm such a dope!) [link] [comments] | ||
Posted: 03 May 2020 11:00 AM PDT Playing through SH2 on hard riddle difficulty. I can't figure out the keypad combination to enter the patient wing on the third floor of Brookhaven Hospital. The hallway where you leave Maria to rest. I have the whiteboard memo which says something like "This month's combination is T, the previous months were X and Z. Not sure what we can do next as those are the only letters we can make with 4 digits". So I've been trying different 4 digit combos in the shape of T, X, and Z, as well as Y, N, and L. I've been running up and down the hospital. Not sure if I'm missing another hint or missing the point of the memo. Can someone point me in the right direction without giving me the answer? [link] [comments] | ||
Is silent hill revaluation worth a watch ? Posted: 03 May 2020 01:04 PM PDT Never seen the movies but a big fan of the games , any advice ? [link] [comments] | ||
Need advice from this sub. Consistent real life dreams about Silent Hill 4. Posted: 03 May 2020 03:46 AM PDT I'm sorry it's a bit long but I'm really desperate for advice. So a little backstory: I've been extremely obsessed with silent hill 4 ever since it launched in 2004, playing it atleast 2-5 times every single year, for the last 16 years straight. It's a very personal masterpiece in my eyes. Anyway, ever since the beginning of this year, I've been having dreams about the game. Waking up in Henry's apartment and going through the regular motions. Nothing too extreme but lately it's being degrading into horrible nightmares where I wake up shaking or even crying. I've been dreaming about this every single day for 5 months now. The only way I've been able to combat this is by taking REM suppressants or smoking cannabis - but it only seems to make the dreams more intense when I stop taking them. I will obviously have to see a doctor again soon, but I just figured I'd get your guys opinion since some of you might know the personal connection people have with this franchise. [link] [comments] | ||
So I’m playing SH3 on the HD collection because I don’t have a ps2 Posted: 03 May 2020 03:58 PM PDT Anyways so I'm at the part where the mall become the otherworld and I found a vise and heather keeps looking at it and acknowledging it but I can't pick it up. Is this vise important to progress through the level? Did I just run into a glitch? [link] [comments] | ||
Does the SH2 restoration project now support self-shadowing on outdoor areas? Posted: 03 May 2020 11:04 AM PDT My largest gripe with the original SH2 visuals has always been the static shadow model which resembles a transparent crash test dummy. Accurate projected shadows are only used indoors.
If this has been achieved, I'll immediately retire at least the emulated PS2 version. EDIT: I installed SH2 director's cut with the Enhanced Edition, dated 2020-05-01. The shadow seems uniform now, but a disappointment nonetheless when compared to the projected shadows. also see: https://github.com/elishacloud/Silent-Hill-2-Enhancements/issues/272 [link] [comments] | ||
Question About Japanese PSN For SH 4 The Room? Posted: 03 May 2020 10:44 AM PDT So I haven't purchased it yet but heard that's since it's m for mature I need a Japanese credit card. Is there any way around this? [link] [comments] | ||
Posted: 03 May 2020 05:25 PM PDT Didn't include Western developers game protagonists because I don't consider them Silent Hill games ,and the protagonists are as great as a wooden plank. [link] [comments] | ||
Posted: 03 May 2020 02:58 AM PDT | ||
Silent Hill Homecoming, controller layout. Posted: 03 May 2020 03:02 AM PDT Hi, i'm trying to play SH Homecoming on PC, i already installed some patches, the game is running good and my controller is working, but i want to configure my pad with the same layout as the console versions (ps3 or xbox 360, i don't mind) so if anyone has the original controller layout for the game, i'll appreciate it. [link] [comments] | ||
My potentially controversial take on what Silent Hill games should really be about Posted: 02 May 2020 10:28 PM PDT There's a general and growing consense in the past couple of years in the Silent Hill community about the series' identitiy and what should it really focus on. Most people tend to agree that Silent Hill 2 is a one-off game in terms of its style from the original team and its "guilt-trip" narrative structure should have never ever been used as a template for the subsequent titles by later, western developers. According to these people, aside from the absence of the original series creators, this was the other main reason why the non-Team Silent games failed in their eyes (basically, everything after the fourth game in the series). Like them, you too probably think it would have been the best to just focus on the religous, occultist aspect of the series instead - just like how it was a big part of SH1, SH3, and to a certain extent, of SH4. I'd like to challenge these statements. --- SH1-SH2 First of all, stating that Silent Hill 2 is a one-off title which otherwise doesn't represent and follow the main direction that the games in the series are supposed to follow is a very ignorant and closed-minded statement, which also happens to be not true at all. The simplest and fastest way to prove this would be by quoting from developer interviews (such as The Making of Silent Hill 2), in which the developers explicitly imply that Silent Hill 2 is the definitve Silent Hill game/experience. But to dive a little bit deeper into this question, I think it's important and useful to examine the other Team Silent titles as well. The first game indeed focuses a lot on the cult, but it does that because it was simply required to lay some kind of a groundwork and lore down for a brand new series and because it actually wanted to form a message about the obsessive, extremist and harmful side of religion. Still, most importantly, it wanted to ask interesting, thought-provoking questions from the player and help him question his sanity and sense of reality - just like how Harry does that at multiple points in the game ("Was I dreaming?"). SH3 The Order also gets a big part in Silent Hill 3's story, but again, not for the reasons one might assume. Essentially, Silent Hill 3 is just a rehash of the original game, but in a significantly worse form. It practically tells the same story, but without the symbolism, subtleness and depth that was present in its predecessor. And I'm not even started talking about the fact how Silent Hill 3 takes a gigantic step back in terms of gameplay, level design, enemy design, and... well, in everything compared to the games that came before that. But this could easily turn into a wall-of-text SH3 rant and I'd rather not do that. The point is that most likely the only reason why SH3 is the way it is, is because the developers simply didn't have enough time to realize their original vision and develop the game they have intended. This would explain why SH3 lacks so much depth in basically every single one of its aspects and why it shamelessly retreads the core story points of the first game - albeit in a much more forgettable and uninteresting way. The thing is, while both the original and the second game took roughly 2.5 years to develop, the third had to be done under a mere 1.5 years. By that time, Konami saw the series' success and they wanted to pump out as many games as possible under the shortest time - a practice that we've seen more and more of from the company as the years have passed. Silent Hill 3 was the first victim of this and this was probably the main reason why Team Silent decided that they wouldn't want to work on another Silent Hill title after that. SH4 Or at least, that was the idea. Because as most of you probably know by now, Silent Hill 4: The Room originally started as a very different title - it was supposed to be a horror title from the start, but not a Silent Hill game. However, Konami intervened and practically forced Team Silent to convert their project (which was under heavy development at that time) to a Silent Hill game. So this is how the cult, The Order - name it however you want - got into the game eventually... and this is the reason why Team Silent has disbanded shortly after the game's release. But this game was never supposed to be about The Order... not even after it was artifically molded into a Silent Hill game. It was and is supposed to be an exploration of such themes as depression, anxiety, claustrophoby, the fractured state of mind etc. --- What the series was and is supposed to be about And there lies the answer. Silent Hill games were never really supposed to be about the cult at all. Because let's face it, there's only so many things you can do with an evil cult that is hiding in the shadows and doing evil things - there was one story that was worth telling about them and it was already told in the very first game. But there are ideas that are much more liberating than this and offer way more room for creativity, artistry and self-expression. The idea of universal, strong themes and concepts that are worth exploring. Things related to human nature that if are explored throughly and deeply, could have a huge, lasting emotional and even intellectual effect on the player. And this was already present in the very first game, as I have already mentioned. The original Silent Hill deeply explored the extremist side of religion (that's why the strong presence of the cult actually made sense here) and it also touched on the clashing nature of reality and the dream world. Silent Hill 2 took things way further: it touched upon themes that were seen as taboo/uncomfortable back in the day and for the most part, these are still that now. It explored the concept of euthanasia, sexual abuse, sexual perversion, repressed masculinity, just to name a few. And as I have already mentioned, Silent Hill 4 did the same with mental health, claustrophoby, depression and anxiety. The whole cult thing in the Silent Hill series is the equivalent to the biohazard stuff and secret umbrella labs from the Resident Evil series in my eyes - which ultimately is the weakest part of the latter series. Resident Evil 7 - which is arguably the best in the series since Resident Evil: Remake on the GameCube, was held back by a little bit exactly because of the forced and almost obligatory biohazard/Umbrella references and sections. The point is that just how Resident Evil deserves better to be stuck in this constant "Umbrella was behind everything" loop and it should clearly be more than that, Silent Hill also deserves much more than just to be a game about freaky, evil, religous extremists who summon demons for fun. The thing is, I didn't like these games because of these elements. On the contrary. I liked them despite of these. --- But that's just part of the answer, though. The other part of the answer lies in the characters and the town itself. To make my point clear: by stating that Silent Hill games are not supposed to be about a secret evil cult, I'm not saying that the series should be about personal guilt trips either. What I'm saying, however, is that there should always be a character driven by fate to the town of Silent Hill. An emotionally complex character, who has a mysterious past on which the story can build upon. Something that the game can use to emphasize and show the importance of certain themes and concepts. Something that can wake the town up from its deep slumber and come alive once again. Because the way I see it, the town is - and always should be - the physical manifestation and representation of the innermost thoughts and feelings of the main character. Or at the very least, it should act as a catalyst for the protagonist to make him evolve and change through his journey. The city of Silent Hill should always be a living, yet untouchable elemental entity that has the power to change people's lives. --- On a side note I think some of the western developed Silent Hill games were undeservedly got bashed and rejected by fans, even though, from a more analitycal, objective and clear-headed standpoint, they did a lot of things obviously better, than some of the Team Silent titles - or at least, they did some things on par with them, and they certainly all did better than SH3, in my opinion. Homecoming was action focused, yes. But it had a sense of raw brutality and tension that I haven't experienced in practically any other horror game - and its take on PTSD was also very interesting. Origins had great gameplay twists and changes (such as the mirror-switch mechanic) and it really felt like a Team Silent game in a lot of aspects. Shattered Memories is probably the best Silent Hill game I've played, next to SH2. It tells an incredible story about how someone's life and her mental health (including her sense of reality) can easily get ruined by a tragic event that has happened in her past. Things such as her daddy's alcohol problems and cheating, her parents divorce, or the eventual death of his father. Something that breaks Cheryl apart and forces her to create a false alternate reality in her head about his father who is still alive and (depending on the story choices you have made) is very different from the one she knew. All of it just to escape from the cold, harsh, and painful truth that still finds her in the end. And that's when the catharsis happens - when you learn that he has died in a car accident many years ago. In terms of storytelling in the series, you can't really get any better than Shattered Memories (and SH2). As for Downpour, it also has many redeeming qualities. Namely the explorational parts, which are just wonderful, the overall ambience, and the extremely creative and unique side quests that helped to flesh out the world more while still keeping the sense of mystery that is crucial to a Silent Hill game. [link] [comments] | ||
Enabling the Xbox One remote for SH2EE Posted: 03 May 2020 01:46 AM PDT I have all the files downloaded but I can't get it to work with the game. The controller works on other games but this. Could someone help me figure it out? [link] [comments] | ||
Vanilla Silent Hill Homecoming vs. My patch [unreleased version] Posted: 03 May 2020 01:18 AM PDT Kind of source code [ a bunch of assembly instructions]. !!! Warning - [15 megs] !!! https://raw.githubusercontent.com/unknownproject/Other/master/VanillaVSMyPatch.txt You can touch and feel the latest WIP version from the project page: https://unknownproject.github.io/silent_hill.html PS. For lamers: not all of these instructions are decoded properly so you better not to steal my code. Good luck with manual fixing ;) PPS. I'm currently concentrating on back-end fixes (DirectX/WinApi/Multithreading etc). [link] [comments] |
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