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    Monday, October 12, 2020

    Silent Hill my yearly October conundrum

    Silent Hill my yearly October conundrum


    my yearly October conundrum

    Posted: 12 Oct 2020 01:38 PM PDT

    In my restless dreams, I see that job. 25 hour work week.

    Posted: 12 Oct 2020 07:04 AM PDT

    Stolen from one of the great content makers of Fogposting!

    Posted: 12 Oct 2020 07:54 AM PDT

    I attempted to recreate this scene from Silent Hill 3 in the style of Satoshi Kon, whether or not I was successful is up to you.

    Posted: 11 Oct 2020 08:48 PM PDT

    You've been on the road for hours and really need to shit. You finally see a sign for a restroom coming up the next exit, so you turn in. "SILENT HILL" it says... Place seems quiet. You open the stall door and are greeted with this sight. Shit? Or continue to Brahams?

    Posted: 12 Oct 2020 12:39 PM PDT

    Silent Hill 3: Judgement #11

    Posted: 12 Oct 2020 11:12 AM PDT

    I’m Making a Silent Hill 2: BO3 Zombies Map

    Posted: 12 Oct 2020 11:26 AM PDT

    Here's a couple links to what I've got going on. I would love to hear from the fans! Suggestions, Ideas, Thoughts, Requests. I need to do Player characters next and may need some talent for voice work. I'm making this for the fans of Silent Hill. Without you people this wouldn't be possible! My username on discord and basically any platform is KillRideMasterJ, please reach out, I'm always down for a good talk!

    Finalized Zombie Models https://youtu.be/5XUM34GQOSY

    New Screamer zombie https://youtu.be/Ln3aaZqEVvw

    submitted by /u/KillRideMasterJ
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    So it was all your work!

    Posted: 12 Oct 2020 10:05 AM PDT

    Share play?

    Posted: 12 Oct 2020 12:04 PM PDT

    Anyone wanna share play SH2 with me? I am too scared to play it by myself

    submitted by /u/DoyJivision69
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    [self] Pyramid Head (Silent Hill) cosplay

    Posted: 12 Oct 2020 03:15 AM PDT

    Help me analyze a Silent Hill: Homecoming speedrun LIVE! <3 (Bring alcohol)

    Posted: 12 Oct 2020 11:43 AM PDT

    Silent Hill and race

    Posted: 12 Oct 2020 02:18 PM PDT

    I just unsubscribed from the Resident Evil subreddit because of all of the bigots coming out of the woodwork because of the casting choices made for the live-action RE movie being made. If a new Silent Hill game or movie were to be made using the already existing characters but some of them had a racial swap, would any of you have a problem with it?

    I can't think of any character in the SH series who's race has an impact on their story, so I don't see an issue with it. It's how I feel about the RE series but clearly, many people see an issue with that.

    submitted by /u/masteroflocking
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    I have a net dividing my car for my dogs and one of them keeps making himself a Silent Hill creature like this. In my restless dreams I see that dog.

    Posted: 12 Oct 2020 01:58 PM PDT

    SH2: Enhanced Edition help

    Posted: 12 Oct 2020 10:02 AM PDT

    I followed a couple different videos for installing the enhanced edition mod, but can't seem to get it working for the life of me. Would anyone be willing to PM me and help walk me through the process so I can get it right? Thanks in advance!

    submitted by /u/dakattack_98
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    SH4: If you care about every detail like me and haven’t yet stared out the doorhole for a few minutes, you should.

    Posted: 11 Oct 2020 09:57 PM PDT

    I doubt this small easter egg occurs when there are actual events happening outside the door. But if there is dead silence outside, just sit and wait for ~10 minutes. It's not super exciting and you don't need to have your eyes glued to the screen (it's an audio detail), but there's a small thing that happens at random intervals some time within a 10 minute time span. If you want to know what it is, there's a knock at the door. I'm guessing it's just Henry doing so in defeat or boredom

    submitted by /u/Foreskin_Burglar
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    Lost in Vivo is the best Silent Hill game.

    Posted: 12 Oct 2020 04:58 PM PDT

    I mean no offense and expect some backlash, but I have what I feel are good reasons for this opinion. Having played every SH game now since the recent re-release of 4 on GOG, I am as entranced as ever by the atmosphere, aesthetic, tone, mood, etc. of these games. That's their strongest point. But it's essentially superficial.

    The gameplay is awful. The combat is an awkward chore with very little strategy to it. Despite later games not forcing tank controls, in Silent Hill 4 there's no re-binding keys, and left and right (or A and D) make you turn left/right rather than strafing. Q and D strafe, bizarrely. You can map strafing to A and D through Steam, but that fucks up how the player controls in third person, when not in the apartment.

    The puzzles are obtuse and a chore to complete even when you figure them out (having to peer through portholes, with a moment of loading, in the water prison for example in order to figure out if the rooms are aligned) and there's a bunch of extraneous details to confuse the player (greyed out holes, darked if overlapping. Are those on the floor below the one I'm looking at? Above?) Being unable to proceed because key items won't appear if you missed a single note, said item being hidden in the only fridge in the game you're able to open with no indication it's player accessible except for slugs around it, etc.

    You can say "Well that's part of the charm of the series" but it isn't charming. Much about the fundamental gameplay loop of Silent Hill games is tedious and frustrating. It doesn't actually need to be that way either, as demonstrated by Lost in Vivo.

    Now, I hear you typing furiously that Team Silent has a distinct essence they put into SH games, as evidenced by the hollow, fake feeling of Homecoming and Downpour, which were outsourced. This proves only that the devs behind these two games didn't "get" what Silent Hill was about, the essence being communicated most clearly (imo) in the Team Silent concept film Ki-No-Ko.

    This doesn't mean it can't be faithfully recreated by someone who DOES understand that essence. Akuma Kira absolutely fucking nails it in Lost in Vivo, imo. Even improves upon it. There's stuff in LIV that I could swear Team Silent must've come up with, like the false train monsters, the floating corpses which automatically envelop themselves in body bags when killed, the mimic which can fold itself into the shape of your dog, the eldritch tree god, the elevator credit sequence fakeout, etc.

    The Nezumi labs monsters, inspired by Beksinski artwork are a superb touch. Brief encounters with one-off monsters you never see again like the "prisoners" on the way down into the sewer, the tunnel crawler you only briefly glimpse through bars, the barking dog heads in Mersus Tapes #1 and more are just fantastically well conceived flourishes that I'd have expected from Team Silent, but even better.

    On top of nailing the most important attribute, the atmosphere, the gameplay is just miles better. Putting it in first person alleviates the frustrating clunky aspects of third person combat. The puzzles are much more straightforward, which could be argued as a downside except that struggling with a puzzle for hours isn't scary. Being frustrated isn't scary, it takes you out of the experience.

    You could say these are all just the benefits of being a modern game, implementing game design lessons learned since Silent Hill. Yeah, Silent Hill 1 or 2 maybe. But Silent Hill games have not evolved much, mechanically, since then. They had every opportunity to implement these lessons in the way that (for example) Resident Evil 7 did, but they didn't.

    It's a moot point if Silent Hill is a dead series. Unless rumors are true that a new installment is on the way, then it's not like there will be any future opportunities to make these changes in a new Silent Hill game. I do think it's telling that P.T. was a first person game though.

    Anyway if you love Silent Hill, do not miss out on Lost in Vivo. Don't say it's incomparable either. This isn't apples and oranges. Lost in Vivo contains homages to many different horror classics, but the primary and overwhelming influence is very plainly the Silent Hill games. It is in every respect a blatant fan love letter to the series, I only mean to add that it does a better job than even the source material.

    submitted by /u/Aquareon
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    How do you use weapons and heals in SH4?

    Posted: 12 Oct 2020 07:04 AM PDT

    How. Help

    submitted by /u/hey-Beater
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    When you literally couldn’t finish SH2 for a whole year because you still couldn’t find Uncle dudes key

    Posted: 12 Oct 2020 06:42 AM PDT

    God please Help

    submitted by /u/Narzig
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