Silent Hill Replaying Silent Hill 3 and thought I'd share. Lost the original slip-cover for 2 |
- Replaying Silent Hill 3 and thought I'd share. Lost the original slip-cover for 2
- Silent Hill - First Nightmare (360 VR Compatible)
- Definitely the most difficult platinum I’ve ever gotten. But if any game deserves it, it’s this one.
- Silent Hill movie
- How experiencing Silent Hill outside of the gaming bubble impacted my life
- Just finished Silent Hill 3
- Silent Tears Trailer #2
- Silent Hill 3 Xbox first time
- I had an idea for a new game in the Silent Hill universe
- [SH2/TLO2 SPOILERS] James, stop man that's your wife!
- Cory Barlog wants to remaster Silent Hill 1
- Silent Hill Books
- Silent Hill 1 on PS2?
- Silent Hill 2 not running on Windows 10
- How do you Tab out of Silent Hill 3 PC?
- Confession
- Finnish my first playthrough of silenthill 2
- Secondary random SH2
- Just finished SH2
- Silent Hill PS2 vs Xbox vs Wii?
- New Fan looking to experience the first 3 games! Currently have any Xbox 360 and Xbox One. Is there a version of the game I should look for in particular?
Replaying Silent Hill 3 and thought I'd share. Lost the original slip-cover for 2 Posted: 16 May 2020 05:31 PM PDT
| ||
Silent Hill - First Nightmare (360 VR Compatible) Posted: 16 May 2020 07:48 AM PDT
| ||
Definitely the most difficult platinum I’ve ever gotten. But if any game deserves it, it’s this one. Posted: 16 May 2020 07:13 PM PDT
| ||
Posted: 16 May 2020 02:02 PM PDT The Silent Hill movie was my first expirience with any type of Silent Hill media. I watched it during the summer of 2011. I like the movie. While I would have prefered something closer to the games I am happy with what we got. I wish it didn't have scenes with Christopher and the cops,especially outside of the Fog world,it's is my biggest problem,it made it way less immersive,I wish it was just Rose and Cybil looking for Sharon/Alessa entirely in the Fog world and Otherworld once they got to Silent Hill. I love that it has music from the games in it. The town and the monsters look asthetically pleasing. It was very scary at some parts. It is the best videogame film adaptation,I also enjoy the Mortal Kombat movie. What did you think of it ? [link] [comments] | ||
How experiencing Silent Hill outside of the gaming bubble impacted my life Posted: 16 May 2020 07:00 AM PDT Hi there, I'm new to reddit, journalist by trade and a Silent Hill fan ever since I got my hands on a weird looking copy of the first game and put it in my Sony PlayStation. That was about 16 years ago. I love to write and since talking about our personal experience seems to be a large part of what this subreddit is about, I thought I'd share my own story which, I think, is a tale about how impactful a video game can be in someone's life. I am well aware that there are many others who claim that Silent Hill had a considerable effect on them, and that there are many stories like this, but there is one specific reason I decided to post this. Like most of us, I reinstall and play these games every once in a while. I'm also interested in what others have to say about the series so I make sure I read stuff like this very article, watch impossibly long Youtube videos where somebody is interpreting the story and so on. However, what I recently realised is – most of the stories about how somebody first experienced Silent Hill describe an environment where there is an abundance of information on how and why this game was made. People talk about watching trailers, reading articles in various gaming magazines back in the day, playing and – almost at the same time – discussing, analysing this game with others who are also aware of the context and meaning behind this Konami's project. Engaging with the SH community early on. For me it was nothing like this. I grew up in a village of a small Northern European country. My parents were (and still are) a no-nonsense type of people, born and raised in USSR. A humble working-class family. So yeah, I was ecstatic when my dad bought me my first gaming console (used) sometime in 2004. A few games came with it. Mostly "arcadey" stuff like Medal of Honour, Crash Bandicoot, Twisted Metal 3 etc. And then, some time later, I got a copy of Silent Hill from a cousin who had a much older uncle who I didn't know personally but who, as I was told, got bored of his console and simply gave away his games. Judging by the rest of his game collection, Silent Hill wasn't really what he was into. (It was a weird copy too. I haven't been able to find an identical CD cover online but that's a different story.) Not that I immediately recognised this as something special, having spent my time playing loud, dynamic shooters and racers. Nor did I expect that games could even offer me anything more, anything with a real story or a unique atmosphere. Games were for kids, I still thought. I did, however, love horror movies and was deeply interested in the paranormal back then, so yeah… it was just a matter of finally putting the SH disc in my console. A fanboy was born. Imagine stumbling upon the pyramids in Egypt or reaching the Potala Palace in Lhasa, hearing the Tibetan horn from afar while having absolutely no clue about what you are experiencing. In retrospect, with me being an introverted creative type with almost no friends, very incomplete understanding on what video games could be, this is how I felt when I slowly got deeper into the game. I think that time when it got dark after unlocking the Levin St. house was the moment I got hooked. I was just a country kid. And the country was far from what you'd call a citadel of western popular culture, so, if 3D video games in general, completely blew my mind back then, the fact that there was a game like Silent Hill was just… let's just say I realised I found something truly valuable that day. My English was quite good for my age (14) and I could effortlessly read and understand most of the in-game text but puzzles were still quite cryptic to me. Not just the language that was used but the very fact that something like this was in a video game. I still remember how I stumbled upon the piano puzzle. I was amazed to experience what I would much latter learn was a survival horror video game. It also took a while for me to get used to a character that can't jump over obstacles, doesn't have a machine gun right away and seems to be vulnerable, scared and confused most of the time. I played the game night and day. Soon enough I was overwhelmed with every aspect of it. The story, the characters, the artwork, the music, the gaming mechanics – I fell in love with this experience. And it happened back in the day when I had no access to the internet, no gaming magazines, no TV shows about gaming, nobody who I could talk to – no outside information about what this game was and why it was the way it was. It was just me in my village house, playing my weird game with the weird cover art, content I sometimes struggled to understand, puzzles and symbols I hadn't seen before. Then I got stuck. The first time puzzles really got me was in Nowhere for some reason. The Grim Reaper's List and the others… not the hardest puzzles in the game, I'll admit. (I ended up thinking maybe it was fatigue that got me). With no internet and no smartphone to allow me to quickly look up one of countless walkthroughs, all I could do is keep trying my ideas and seeing if they work. To be honest, back then I didn't even know resources like that (walkthroughs) existed. I ended up roaming the hallways and rooms aimlessly, thinking maybe I've missed something. Stared at the items for hours on end, trying to figure stuff out. Disc of Ouroboros, amulet of Solomon, dagger of Melchior, Ankh – I was obsessed with these symbols and trying to learn what they meant. Back then I was mostly interested in Eastern philosophies and I red books my mother had in the house. My luck changed when I got a chance to visit my aunt in the city. Getting in her workplace meant getting to use one of the computers she had there to access the internet. By this time I had a little experience with it thanks to the school I went to, but the time they let you spend in front of the computer was very limited. None the less, I had an idea – I will try and study the symbols and texts from the game using the internet. The fact that things like walkthroughs exist still eluded me, which seems quite funny now. You can imagine the joy I had when upon researching the aforementioned symbols I found out that they are, in fact, real and that there's history and meaning behind them. It's hard to describe how good it felt to discover this by myself. To learn about the biblical and the Egyptian connection and so on. This led to me wanting to know even more about these things and eventually resulted in me getting interested in history of the world, other religions, various views of the world previously unknown to me and art – mainly because I took great interest in the artists that inspired creators of the game. I made trips to libraries, red books, tried to piece together that which inspired people to make the game I enjoyed so much. This game ended up teaching me how immensely satisfying it was to research and learn things. It also boosted my creativity and was the reason I got back into creative writing – I wrote many Silent Hill inspired stories among other stuff and I still have them after all these years. I got my job solely because someone important noticed my writing skill after reading the application letter I sent, trying to get a job in sales. I hadn't event thought about a career in journalism before that. And now, after six years I've come to realise that I am right where I should be. I am also a professional musician and Akira Yamaoka has inspired me to some extent. It still blows my mind how he managed to create something so unique with the different approach he took when writing game music. I did beat the game eventually, as well as all the other games. I got over those puzzles in Nowhere when I finally learned about walkthroughs, lol. Studying the symbols found in the game did not help much when it came to finishing it, as you have probably already guessed. I apologise for how long this post is, but I hope I did get my point across. It's hard to keep to myself how important this old PlayStation game has been to me and how this form of entertainment impacted my life. Instead of it being Konami's answer to Capcom's survival horror title majority had already played before, Silent Hill to me was much more than that. I had nothing to compare it to while playing and I am very glad I got the chance to experience this game in such a way. I still remember wanting to forget I ever played it and be able to go through that same 1st run once more. I would definitely be interested to hear your thoughts and find out how many of you have experienced Silent Hill in similar environment – separated from the general gaming bubble that, in my opinion, can de-mystify the whole thing, without access to easy solutions and explanations to what this game is and how it should be played. [link] [comments] | ||
Posted: 16 May 2020 02:42 PM PDT Hello, Maybe you remember my post about finishing Silent Hill 2 and then Silent Hill 1 This time I finished Silent Hill 3 and wow, as usual, great game. Especially the hospital. Hospitals are always scary. No wonder - no one has happy memories from hospitals usually :) Also I loved the "going home by subway" part I made fun of it here. I also liked how it's connected with first and second Silent Hills. From the first it was the story mostly and locations from the second. Despite of that I felt tiny little bit disapointed. I don't know... I expect little bit more. Stop throwing downvotes at me :D I don't know why I feel that way, but this is how it is. Some mosters were also extremly annoying. The dogs always jump on me, bite me and run away before I could hit them. That was frustrating as hell. And that blood-sucking thing... geez I hate it so much. So you can enjoy my statistics: Also here from first two Silent Hills: https://imgur.com/a/y73C2Du Sooo I just wanted to share my fresh feelings. Now the Silent Hill 4 is coming. I am scared of this one, because unlike the rest I actually played this one many years ago, but I failed finish it as I had no ammo and health anymore. My house was full of ghosts and I must admit I didn't get the "hauting system" - I watched on Youtube how people were puting candles on certain places in the apartment and did many rituals to get rid of the ghosts. I usually ignored them, but eventually I was unable to reach my living room to save game because there were ghosts everywhere and just entering the living room caused so much damage that is was impossible to finish. Maybe I should read something about it first before trying to beat it. Wish me luck :D btw: It's bread. [link] [comments] | ||
Posted: 16 May 2020 05:19 PM PDT
| ||
Posted: 16 May 2020 12:03 PM PDT me frustrated af trying to move my character finds control options changes control from 3D to 2D problem SOLVED Me: "I have ALL the POWER" *makes character runs in circles Carry on [link] [comments] | ||
I had an idea for a new game in the Silent Hill universe Posted: 16 May 2020 11:34 AM PDT A bit ago I posted this and someone wanted to know my idea, so I thought I would share. Long story short, it's a draft for a video game plot that takes the format of "haunted person looks for significant other / loved one in the horror of Silent Hill" and splits it in two. You are a young man recovering from the flu, holed up in your bedroom during a blizzard in a town near Silent Hill. You're in bed, texting your girlfriend on and off about your recovery. You drift in and out of sleep for about five days as snow heaps up against your window. After five days, you are more or less on the mend. You attempt to drive towards Silent Hill, where your girlfriend lives. It's hard to tell what time it is - your phone is dead and the power is out. It seems to be deep in the night, and there are no stars and no moon. Full darkness but for your car headlights. Your car gets stuck on a snowdrift and you spend the first portion of the game itself trudging through the snow on the way to the outskirts of Silent Hill. Warmth, bloodloss, and hypothermia are new mechanics to turn the clunky gameplay into something more about survival. This would be something like The Long Dark, a very interesting game about survival in the Canadian North, but not over such a long period of time. Damage, warmth, wetness, and so on, are all compartmentalized - you'd have to scavenge for clothes and leave behind good items because they're too soaked to wear, or drop valuable weapons because you don't have room. No time for sewing or repairing clothes, you have to keep moving forward. You move from house to house, trying to find things to stay warm, while monsters stalk from afar. You see men pointing at you in the dark, hear the muffled laughter of women. You hear mocking voices beneath the floorboards, unintelligble but for their tone. You pry open a rusty door and the squeal of the metal seems to say your name. None of these are addressed by the player. The creatures are based on police officers, judges, lawyers, and doctors. Men with sunken faces in handcuffs, feminine figures crawling about on their distended bellies. A thing in a black robe stumbles about blindly, one hand grasping forward, the other gripping a ball-peen hammer - a judge. While the game takes place mostly outside, the indoor portions are claustrophobic. The houses are largely filled with trash, and the former inhabitants lived in tiny spaces, like prison sells, in squalor. Pornography and pharmaceuticals abound. As you proceed nearer to Silent Hill, you find yourself at the bookshop where your girlfriend works. She was a night manager, and last to leave - the lights are on and it looks like someone is still inside. You press your face against the glass and try to peer in - no one is inside, but you still scavenge the place looking for any sign of her. You read notes left by the owner to the employees about how they've had to deal with local crazies, so everyone be on the lookout and be ready to call the police if necessary. Some notes describe seeing monsters, the same ones you've seen. The path takes you by her parents house, and like other buildings, you find it boarded up from the inside. Inaccessible. After an event that leaves you damaged and freezing, your path narrows to a few houses with boarded up windows and a few cars with almost nothing inside. With no mention by the character, you end up at a local women's shelter, which you pry in and look for warm clothes. This is never addressed by the player. Eventually you end up at your girlfriends apartment, only to find she has just recently left - there's blood in the bathtub and a fistful of her hair. You take the hair with you. Shortly after this, you encounter a creature that appears to kill you, but it is uncertain whether you are alive or dead. This ends the first half. You spend the second half of the game as the girlfriend of the first character, running from the monsters, running deeper into Silent Hill proper. You end up at a friends home, but they aren't around- a police station, and no one is there to help. A hospital, naturally, and there is a scene where a door is almost entirely blocked by a wall of garbage and medical equipment. The woman has to crawl over a gynecological chair to push herself through the crack in the door. Her chapter of the game becomes more phallocentric and psychosexual - as the woman, the player must force a screwdriver into a keyhole to open a lock, and there's a scene where a key item is being worn by a display mannequin in a shop. The back of the display is heaped with garbage, so the woman has to poke her hand through and grope around at the mannequin in order to find the item. As with the first games, where you learn to fear the monsters at a distance, the anxiety would be increased by including pseudomonsters - temporary creatures that flit about in the dark, far away, only to disappear if you go after them. The player would have trouble knowing for sure which monsters are real and which are just imagined, not unlike the pseudodogs from STALKER. This would increase as the player sustains damage, concussions, bloodloss, or goes without sleep. Towards the end of the game, as the woman, you are met by the gravely wounded character from the first half of the game, the who believes you to be his girlfriend. He's your stalker, an abuser from long ago. He's in a fugue state, stalking you from your place of work, to your parents house, to the womens shelter, to your own home. Silent Hill, as it is corrupted by cults or by guilt, reflects the madness of the abuser. The idea would be that there is no grand revelation, not "and I was the bad guy the whole time!!" but just a change in tone. Not spoonfeeding the player with morality or "this is what the story is about" Just let them experience the yearning for a lost loved one, and then the terror of escape. Just thoughts. I think the series could use a diversification of game mechanics that go beyond "find item - use item - shoot - drink potion" Thanks for reading! [link] [comments] | ||
[SH2/TLO2 SPOILERS] James, stop man that's your wife! Posted: 16 May 2020 09:18 AM PDT | ||
Cory Barlog wants to remaster Silent Hill 1 Posted: 16 May 2020 02:26 AM PDT https://twitter.com/corybarlog/status/1261516619303419904?s=20 [link] [comments] | ||
Posted: 16 May 2020 08:37 PM PDT Are they decent? Has anyone read them? I'm curious about buying the set of them but if they're really bad then I wouldn't want to waste the money. Any insight would be appreciated! [link] [comments] | ||
Posted: 16 May 2020 11:59 AM PDT I've tried to look up if anyone else has had the same issue but playing the game on my PS2 is TERRIBLE i have the fatter ps2 model and whenever i try to play the game it sounds like my ps2 is about to explode where at other times the game will work for a while before freezing. I have 0 problems playing any other game but when i play this one it just fucks up has anyone else experienced this? Also have another question too after this one. [link] [comments] | ||
Silent Hill 2 not running on Windows 10 Posted: 16 May 2020 10:51 AM PDT The game is installed, but when I try to play it says to insert disc 1. When I click on the crack "sh2pc" 3 windows pop up. First one says: "The code execution cannot proceed because binkw32.dll was not found. Reinstalling the program may fix this problem.". The second window says the same except it says "MSVCR70.dll". The third window says the same except it says "MSVCP70.dll". Reinstalling hasn't worked. I've tried troubleshooting the compatibility and it doesn't work. Any help would be appreciated, thank you! [link] [comments] | ||
How do you Tab out of Silent Hill 3 PC? Posted: 16 May 2020 10:35 AM PDT I know this may sound ridiculous, but even back on previous operating systems I've needed to Ctrl + Alt + Dlt my way to the Task Manager just to access other applications when needed because I can't just Tab/hit the Windows key to get out of the Silent Hill 3 PC program. I've seen others casually just click and drag their copy of SH3 wherever on the screen and not having their mouse automatically get stuck back inside the game. Is there a program by name which can do this? [link] [comments] | ||
Posted: 16 May 2020 10:00 AM PDT I never played the games all the way through growing up. Rarely saw the endings. I've always been too broke for a PS2 and all my consoles were gifts... old school guys, what's the differences you've noticed between the Xbox and PS versions? No judgement please [link] [comments] | ||
Finnish my first playthrough of silenthill 2 Posted: 15 May 2020 09:43 PM PDT I just Finished my very first playthrough of silent hill 2. I got the leave ending where James leaves with Laura. I honestly loved playing this game. I'm still wondering about the whole pyramid heads having there way with monsters. But I always wondered what happened to Angela. I know she was walking up a flaming staircase (which maybe interprets her going to hell/afterlife or whatever) anyway great game loved every minute of it. [link] [comments] | ||
Posted: 16 May 2020 08:16 AM PDT Thoughts on SH2 I vaguely remember a drawing of pyramid head I saw long ago as an Easter bunny... If it wasn't a thing it should be... Eggs and doors lol Love these games [link] [comments] | ||
Posted: 16 May 2020 08:13 AM PDT For the first time. So really that was... What door do I need... Another hallway... Why is pyramid head the Easter bunny now and which of you did lsd on that boss ending?! Sic... but twisted. And a long letter.... Tunes <3 Yea I'd play again Duuuuude... you HAD to rate it. Wtf [link] [comments] | ||
Silent Hill PS2 vs Xbox vs Wii? Posted: 16 May 2020 07:28 AM PDT Hi, i'm looking to play the entire series through but i'm unsure what versions to buy of 2, 4 and Shattered Memories, any help would be greatly appreciated. Silent Hill 2 PS2 or Xbox? I'm pretty sure i'm gonna go with the PS2 version but if anyone thinks the Xbox version is better I'd be interested to know about it, PC version is too expensive. Silent Hill 4 PS2 or Xbox? This is the big one cause I can't find anything about it, I know SH2 is apparantly better on PS2 for various reasons but I haven't heard about SH4 maybe the Xbox version is better? i'm not sure, once again the PC version is too expensive. Shattered Memories PS2 or Wii? I have heard that the Wii version is by far the best but I feel I should ask to be sure. [link] [comments] | ||
Posted: 16 May 2020 06:37 AM PDT |
You are subscribed to email updates from Silent Hill. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment