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    Monday, December 21, 2020

    Silent Hill James be like

    Silent Hill James be like


    James be like

    Posted: 21 Dec 2020 11:08 AM PST

    Custom Silent Hill 2 Jacket

    Posted: 21 Dec 2020 05:01 AM PST

    Topical Silent Hill meme courtesy of u/FranciscoRelano's template

    Posted: 21 Dec 2020 12:41 PM PST

    Living in Spain, but the "s" is Silent

    Posted: 21 Dec 2020 07:50 AM PST

    Meme template

    Posted: 21 Dec 2020 05:59 AM PST

    That Red Pyramid Thing came in today. Guest staring Batman and Poison Ivy.

    Posted: 21 Dec 2020 02:45 PM PST

    Anyone still waiting for this game?

    Posted: 21 Dec 2020 09:19 AM PST

    So someone made this awesome tribute to the SH2 Soundtrack.

    Posted: 21 Dec 2020 04:32 PM PST

    Health Drinks

    Posted: 21 Dec 2020 12:13 PM PST

    If Konami had any sense of decency they'd get those Health Drinks out to knock the living shit out of COVID! Those drinks could cure everything; bullets, dog bites, satanic monsters ripping your throat out and drinking your blood! Come on Konami (try saying that ten times in a row when you're drunk or even sober ffs) I want the pubs open! Get that health drink in the pharmacies right effing now!!!

    submitted by /u/bigpapastu
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    People seemed to like my attempt on the Heather laptop meme. So ... it's bread.

    Posted: 21 Dec 2020 12:01 PM PST

    Silent Hill Origins: Judgement #10

    Posted: 21 Dec 2020 02:02 PM PST

    In defense of Homecoming's Story

    Posted: 21 Dec 2020 12:32 PM PST

    (I found this excellent analysis of the story at this link: http://www.silenthillforum.com/viewtopic.php?f=29&t=17025&sid=49ba4e2ad97edd9c1f9404dedcc05023 )

    The Silent Hill series is known for psychological, introspective horror, but a more specific theme common to all of the games is domestic dysfunction. The protagonists, and often the antagonists, have suffered through a history of issues ranging from abandonment to abuse, the memories of which form the worlds we, as players, explore in each game. Silent Hill: Homecoming reinforces the theme of family more strongly than other games in the series, and the world explored is a macrocosm of the family unit as experienced by Alex.

    The main thematic conflict in the game is between love and duty. The first way in which this is expressed, and the most obvious example to be taken from the plot, is the duty of the founding families to sacrifice their children. This duty is partly motivated by faith, in particular a pact the families made with the god of Silent Hill's Order for safety in exchange for seceding from the cult. This faith is also coupled with fear, as both the god and the individuals worshiping it are known to be vengeful. For three generations, and most of the fourth, fear and faith win over familial love in this conflict.

    At another level, love and duty are expressed by the juxtaposition of Alex's reflections on his family past and the recurring military motif, respectively. Alex spends a significant amount of time reflecting on how much more beloved his brother was compared to himself, and the absence of attention he had suffered from his whole life. Meanwhile, most of the flashback sequences in the game involve Adam Shepherd and the strict sense of duty he tries to instill in his children, complemented by the military paraphernalia in the brothers' bedroom and Adam's ever-present dog tags and crew cut. Love and duty are always presented in close proximity to each other.

    The metaphor can be extended to the towns themselves. Shepherd's Glenn can be seen as a "child" of Silent Hill, grown up enough to move out on its own, but still beholden to the rules set forth by its parent. Abstracted to this level, love cannot be easily seen in the actions of either party, except perhaps in the belief that punishing the Order's wayward offspring can save them. Here, duty is adhered to strictly and transgressions are punished with the greatest severity.

    Where the interesting aspect of the story comes into play is in how the various characters reconcile these ideals. Mayor Bartlett is shown as being both evasive and indulgent; he entertains the notion of Joey still being alive in his "garden", nurturing it with the corpses of Shepherd's Glenn while drinking himself into oblivion. Adam detaches himself from Alex, avoiding the reality of his love to make the sacrifice easier. Dr. Fitch immerses himself in guilt and self-flagellation, unable to cope with the murder of his daughter and his duty as a physician except by using pain as an escape, driving himself mad. Judge Holloway, meanwhile, simply prioritises her duties and her family, convincing herself that her horrible actions are justified by love itself. They represent the states of denial, detachment, guilt, and acceptance.

    All four of these states are experienced by Alex over the course of the story. Alex's denial of his brother's death begins at the moment his father confronts him on the lake, unable to cope with what he had just done and oblivious to the implications for the rest of the town. From then on he develops a dissociative disorder, distancing himself from the tragedy by imagining himself going off to war. His delusion is fueled by guilt, as he becomes obsessed with the idea of protecting people, due to the fact that he was supposed to protect Joshua and instead caused his death out of recklessness. He is finally made aware of this guilt when he remembers the incident.

    The process of acceptance for Alex is expressed in a horrifying battle with a mechanical spider, the center of which appears to be a pregnant female. This can be seen as a manifestation of Alex's protective, feminine aspect; in his mind, Alex has safely tucked Josh away from the reality of his death, as if Josh was still in his mother's womb. The grotesque appearance of the creature is simultaneously representative of the wrongness of this delusion, and of the consequences his act brought about. When he defeats the monster and cuts Josh out of the womb, he is bringing his mistake into the open and confronting it, in effect crawling out of his own protective space, ready to accept reality.

    What can be gained from analysing these elements, if we are to take what happens in Shepherd's Glenn as synonymous with what happens to Alex's family, is that a line must be drawn when duty infringes upon love. A biblical example is the story of Abraham and Isaac: Abraham, out of duty, is willing to sacrifice his son at God's command. In the case of this story, God stops Abraham from carrying out the deed; it was an exercise in obedience, and when it was clear that Abraham passed the test, Isaac was spared out of love. The Order and the founding families do not offer this consolation. Adam Shepherd spends his adult life preparing to sacrifice his son, and this results in the family unit breaking down, culminating in the incident on the lake. The entire family unit of Shepherd's Glenn then follows, all because the humanity of its residents is crippled under the weight of duty.

    Through Alex's realisation, the flaw in the town's religious practices is exposed. The ritual is always executed at the expense of each family's happiness. While the events following Josh's death lend credence to the notion that it was all to prevent even greater harm, the game also shifts in the latter half to focus on human enemies instead of supernatural monsters. This shift toward reality coincides with Alex's growing realisation of what actually happened, and thus the wrath visited upon Shepherd's Glenn is revealed to originate from other people, not from their god. The ritual, and the consequences for failing to perform it, are imposed by humans.

    Silent Hill: Homecoming is a study in the breakdown of a family whose social obligations outweigh its own well-being. When love is sacrificed for the sake of a greater good, the emotional ties that reinforce that good become weakened, and can ultimately destroy an entire community.

    submitted by /u/RockyRob97
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    Silent Hill Wave (サイレントヒル ) - C h u r c h

    Posted: 21 Dec 2020 10:15 AM PST

    Who else misses good ol' times?...

    Posted: 21 Dec 2020 03:04 AM PST

    Are the weak/heavy melees in SH2 dependent on pressure or how long you hold the button?

    Posted: 21 Dec 2020 04:50 PM PST

    I'm trying to configure my xbox one controller on pc, and I know there are two types of melees you can do, but if it's pressure dependent, I'll have to remap things around since xbox controllers don't have pressure sensoors

    submitted by /u/youngmaster0527
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    I created two variants, of how it might look to me

    Posted: 21 Dec 2020 04:48 PM PST

    Searching for the Doge room using mods

    Posted: 21 Dec 2020 01:39 PM PST

    Watch SweetWizzy with me on Twitch! http://www.twitch.tv/sweetwizzy?sr=a

    submitted by /u/SweetWizzy
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    I want to play silent hill games, but I don't have the games.

    Posted: 20 Dec 2020 09:59 PM PST

    Should I get it on the ps3 or should I wait to see if there is going to be a game.

    submitted by /u/mr_w08
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    Just made a little video of Silent Hill 2

    Posted: 21 Dec 2020 02:04 AM PST

    Some very Silent Hill-esque music

    Posted: 21 Dec 2020 09:43 AM PST

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